Deadline Release:
Wednesday, 05 July 2017 08:10

This is the fifth revision release for Deadline 9.0. It fixes a few bugs that have been reported during the 9.0 release cycle and adds some minor improvements, including support for Silhouette 6 and Unreal Engine “offline” render.

General Improvements:

  • Reduced the number of database connections that many of the Deadline applications can keep open. This mainly cuts down on the number of connections when using hundreds or thousands of render nodes.
  • Improved how the Deadline applications deal with Event Sandbox crashes/lockups.
  • Reports will now be generated when the Event Sandbox crashes and/or stops responding.
  • Added the ability to disable the Event Sandbox for the Slave, Pulse, and Monitor applications in the Repository Configuration.
  • Fixed a bug that resulted in the wrong CPU core count being shown in the CPU Affinity section of the Local Slave Controls.
  • Made some performance improvements to the Housecleaning and Repository Repair operations.
  • Overhauled the Draft and Project Management panels in the submitters to make them more intuitive.
  • The Deadline version number is now included when the local application logs for the Deadline applications roll over to the next day.
  • The process used by the Deadline applications to get the machine’s MAC address is now more reliable on Linux.
  • Fixed a bug where task times were being saved when the job failed.
Complete Release Notes - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

The Pixel Farm Training Academy
Monday, 03 July 2017 07:20

The Pixel Farm training academy is a great opportunity to grow your knowledge of PFTrack and PFClean. Whether you’re a new user of their software, looking to refresh your existing skills or wanting to catch up with the latest features, this is your chance to learn PFTrack and PFClean directly from The Pixel Farm’s product specialists.

Beginning with the fundamentals of the software, each product specific course is structured to consist of 3 progressive training levels that will take you on a journey to becoming a pro in the software. Classes take the form of live web based training and are hosted by their own product specialists.
Designed to provide a one-to-one learning experience, The Pixel Farm classes allow you to work directly with the product specialist and conclude with a Q&A session, where you are encouraged to ask any questions about the topics covered. Following each class, you are provided with extended study materials made up of a combination of Tutorials and Knowledge Base articles to help you master the topics featured in the class.

For more information, go here.

V-Ray 3.6 for 3ds Max is now available!
Wednesday, 28 June 2017 12:32

This update introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

Other Features Include:

  • Full Light Select Render Element — Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
  • Cryptomatte — Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
  • NVIDIA NVLink — Supports shared GPU memory across NVLink compatible graphics cards.
V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers.

Learn more here or This e-mail address is being protected from spambots. You need JavaScript enabled to view it .


V-Ray for Rhino Updated!
Thursday, 22 June 2017 07:27

V-Ray for Rhino 3.40.02 includes upgrades to the license server, user interface, light sources, and many more improvements. Your V-Ray for Rhino experience will be easier and smoother.

This update is free for V-Ray 3.x for Rhino customers.

Highlights include:

  • License Server updated to version 4.4.
  • Match Viewport mode added to Render Output/Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons added to the Asset Editors Light list. These icons identify the light source type, and enable or disable the light.
  • Side-by-side stereo output layout implemented.
  • Directionality parameter added to the Light Rectangle light source. This allows you to narrow the light and focus its direction.
  • Object as Clipper allows you to clip with a custom geometry (nurbs or mesh).
Read more at the V-Ray for Rhino documentation page - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

V-Ray for Maya 3.52.03 - Now available!
Thursday, 22 June 2017 07:16

Version 3.52.03 of V-Ray for Maya is out now. Chaos Group made a few changes under the hood, so your V-Ray for Maya experience will be even better.

This update is free for all V-Ray 3.x for Maya users.

Updates include:


  • Fixed a problem when creating output image directory in limited access situations.
  • V-Ray will no longer add an "rs_" prefix when using Render Setup with 2017 update 3.
  • Fixed BlendMtl not rendering with OpenCL.
  • Fixed failing OpenCL compilation on Linux.
  • Fixed wrong UVs on bitmaps with driver versions 380 and up.
  • Now works with VRayLightSelect.

Read more at the V-Ray for Maya documentation page - Contact us This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Autodesk - Move to subscription
Thursday, 15 June 2017 08:25

Customers with eligible products on maintenance plans now can easily switch to a subscription at the time of their renewal for a discounted price. Learn how to take advantage of this offer, choose the best subscription to fit your business needs, and how to setup and manage your new subscription.

Why Move to a Subscription

Subscribing to Autodesk products allows you to get the greatest value from their tools and technologies, and fundamentally changes how they deliver extended capabilities and new functionalities through connected services. Autodesk will continue to invest heavily in their subscription offerings, to provide you with greater value through the following benefits:

  • Greater Access - Enjoy ongoing access to the latest innovations in tools, technologies, and services to fit your needs.
  • Flexible Control - Better manage users and costs by providing access to the right products and updates when your users need them.
  • Valuable Insights - Evaluate and analyze product usage, spending, productivity, and future needs with simple reporting tools and alerts.

What to Consider Before Moving from Maintenance to Subscription:

The earlier you switch, the more you will save:
  • You can secure a lower price by switching earlier.
  • Your renewal price will remain significantly lower than the cost of renewing a maintenance plan or purchasing a full price subscription.
Perpetual licenses on maintenance will be replaced with subscription licenses:
  • Your perpetual license rights terminate and are replaced with a term-based subscription rights, at a significant discount.
  • You have access to software while you remain active on a subscription.
  • When your subscription ends, you no longer have access to the perpetual software you switched.
Subscriptions with single-user access require internet connectivity:
  • You need to the internet when you first start the software, and at least once every 30 days thereafter.
Standalone licenses cannot be switched to network licenses and vice-versa:
  • You will not be able to change the access type (also known as deployment type) when you switch. If your perpetual license is a network license, it will be switched to a subscription with multi-user access. If your perpetual license is a standalone license, it will be switched to a subscription with single-user access.
More information on what to consider before moving here.

When your maintenance plan is eligible for renewal, you have two options:

1. Switch a product* on a maintenance plan to a subscription of:
  • An industry collection or
  • The same product.
2. Renew your maintenance plan for one year.
If you choose to stay on maintenance, you will continue to receive the benefits of that plan, including support and product updates for as long as you continue to renew. You can move to a subscription during your next renewal period.
More information here - This e-mail address is being protected from spambots. You need JavaScript enabled to view it


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