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Flame Family - Licensing & Offering Changes
Friday, 03 February 2017 10:52

Feb 15th, 2017, Autodesk will ship the 2018 version of its Flame Family of products:

  • Autodesk Flame Premium 2018
  • Autodesk Flame 2018
  • Autodesk Flame Assist 2018
  • Autodesk Lustre 2018
  • Autodesk Flare 2018

These versions will include the new Autodesk licensing framework.

What are the changes Autodesk is making to its Flame Family of products?

  • With the next release of the Flame Family of products, Autodesk will switch to the same licensing technology it uses for many of its other software products including Autodesk Maya® and Autodesk 3ds Max®. The Flame Family will no longer use its current licensing system.
  • Autodesk is discontinuing perpetual licenses as part of its transition to subscription based products.
  • Customers’ existing perpetual rights are not affected. You will be able to continue to use the software you have licensed, in perpetuity, in accordance with your perpetual license agreement. This will also be valid under the new licensing framework.
  • There are no changes to the price for floating (now multi-user access) subscriptions to any of the Flame Family of products. However, the price for perpetual licenses is being eliminated and we will no longer sell perpetual licenses. Also, the new licensing framework now allows us to offer new single-user access subscriptions to Flame, Flare and Flame Assist for macOS.
  • Autodesk single-user access requires that the license will be attributed to a single ‘named’ user and only be used by that named user. Single user access is available for macOS only and, in the case of Flame, does not support background rendering (so no support for Burn nodes).
  • Multi-user access allows licenses to be shared across multiple workstations and artists. It is ideal for larger companies where there is a need for multiple people and machines to share software licences across a network or where artists may need the ability to use their licenses outside of the office – on set for example. Subscribers with multi-user access do not require an Internet connection for activation as licenses are assigned over a network by a network license server.
  • Maintenance entitlements will be migrated to the new licensing system automatically from February 15th 2017*. As of that date you will be entitled to Autodesk multi-user maintenance plan benefits. For more information about multi-user maintenance plan benefits visit here.

*The migration will commence on this date it may take up to 3 weeks to process all customers. You will be notified via your Autodesk account when your entitlements are available. Please note only Quarterly and Annual Subscriptions will be migrated. After February 15th, 2017, customers whose Quarterly multi-user subscription plans expire, will need to choose a new subscription plan that best suits their needs after their initial migration. Monthly, contracts will be available in My Accounts once either purchased for the first time or renewed after February 15th, 2017.

The Flame 2018 installation has been modified to comply with the Autodesk Licensing Framework. The installation process for Flame, Flame Assist, Lustre and Flare is now the same as other Autodesk products such as Maya and 3ds Max. See the Download and Install topics for more information.

Customers with valid maintenance and subscription plans at the time of the transition will still be able to access the Edge Portal to manage licenses for prior versions. However, all technical support requests will need to be created through your Autodesk Account. See Managing Technical Support for Subscription Products & Services for more information.

Read more about these changes here or This e-mail address is being protected from spambots. You need JavaScript enabled to view it .


 
RenderMan 21
Thursday, 19 January 2017 09:49

For the first time, RenderMan now ships with the same shaders & lights used at Pixar. This major release represents the maturation of the RIS rendering framework. RenderMan is now more than just a renderer; it is a complete shading and lighting ecosystem, more powerful, accessible, and comprehensive than ever before.

  • Pixar Production Shaders - Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image. The new Pixar Displacement was written for the RIS framework, and supports advanced features, like 32bit vector displacements.
  • Pixar Production Lights - RenderMan’s lighting system has been completely rewritten to deliver the highest performance possible on today’s modern hardware, and includes innovative techniques for artifact suppression and new methods for increased efficiency.
  • Pixar Surface Collection - The new library of physically based materials shipping with Pixar Surface makes it easy to dial in any type of material: plastics, metals, ceramics, rocks, liquids, and more.
  • Advanced Patterns - Create new types of looks quickly with RenderMan’s expanding suite of advanced patterns for real productions.
  • Streamlined UI - Now that the RIS Framework has been fully embraced, all legacy attributes and options have been removed (everything related to the now deprecated Reyes), allowing artists to focus less on knobs and levers and more on the creative process.
  • Better Denoising - Now the Denoiser gets upgraded with several new features.
  • VR Ready

Read more - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

 

 
PFTrack 2017 released
Tuesday, 17 January 2017 15:22

PFTrack 2017 is better than ever, with powerful new features and tons of enhancements.

Here are some:

  • PFDepth completely integrated into PFTrack
  • UI updates for enhanced productivity
  • Automated, multi-layer texture extraction
  • Expanded support for Digital Cinematography Cameras
  • RGBD (Depth Sense) support
  • And much much more
Go here for a more detailed overview of all the innovations, features and updates.
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articy:draft 3 - Coming this February
Thursday, 12 January 2017 08:54

Highlights of the new version:

  • Your content in Unity
    Boost your iteration process. Our comprehensive Unity plugin makes your content ready to use in Unity with just a few clicks.
    Fast track into Unity
  • Plugins coming to articy:draft
    Automate tasks and customize workflows by using custom plugins. The Macro Devkit enables you to develop your own plugins fast and easily.
    articy:draft Macro Devkit

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Autodesk event in Gothenburg
Tuesday, 20 December 2016 10:17

Don’t miss the opportunity to attend the ”Pop-Up” event we will have together with Autodesk in Gothenburg!
Here you'll get a unique chance to see how Autodesk M&E products work in tandem with each other, and how you can benefit from this software synergy.
You will get the opportunity to ask questions, see the latest updates and get a notion on what will be released in the future.

So take this opportunity to meet the Autodesk product specialists that will fly over from London to answer your questions:
Joe Billington - Creative Finishing and Shotgun Technical Specialist
Morgan Evans - Animation and Shotgun Technical Specialist

The event will be held on Tuesday, January 10th 2017, 10:00 - 13:00
We will show the following during the event:

Creative Finishing and Production Management:
  • Flame
  • Lustre
  • Shotgun
Maya and Real-time Engines:
  • Maya
  • Stingray
Email This e-mail address is being protected from spambots. You need JavaScript enabled to view it to get more information and to book a seat.
Seats are limited, so contact us as soon as possible to make sure you get a seat!
Hope to see you there!

 

 
mocha Pro 5.2 Now Available
Tuesday, 13 December 2016 07:49

The new mocha Pro 5.2 point release delivers serious improvements for professional VFX workflows.

Highlights:

  • New Floating License Support: You can now run both the mocha Pro standalone and mocha Pro plug-in options off one floating license server.
  • New Render License Option: A new Render License option allows users to render projects on a networked render farm without taking up a full license.
  • Improved GPU tracking performance: mocha’s planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking. OpenCL GPU tracking in mocha v5.2 is even faster and now supports 16 and 32 bit source images.
  • New Apply Tracking Feature in After Effects Plug-in: You can now apply generated tracking data to other layers via the plug-in interface rather than exporting to the clipboard.
  • Improvements & bug fixes: Including improved Python scripting support, improved handling of larger, multi-layer projects and numerous plug-in fixes for Adobe, Avid and OFX.
Already a mocha Pro 5 owner? - Download the free update
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