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RenderMan 21.4
Friday, 19 May 2017 07:55

This release introduces the following improvements, fixes, and miscellaneous changes.

New Features:

  • A new pattern for the easy creation of realistic hair has been added, PxrHairColor.
  • A new manifold for the control and creation of random texture assignments has been added, PxrRandomTextureManifold.
  • PxrManifold2D has Invert S. Defaults to 0 or off.
  • Lights (PxrRectLight, PxrDomeLight, and PxrPortalLight) have added parameters to control texture map saturation and gamma.
  • PxrIntMultLightFilter has new parameter Saturation.
  • PxrVCM now supports an additional parameter: 'specularCurveFilter' (float, default value: 1.0f). This allows the user to de-activate specular roughness filtering. Specular roughness filtering usually yields renders with less noise, but this may result in inaccurate caustics. Set this value to 0.0f when you want to render ground-truth caustics.
  • Single scatter volumes now work with deep images.
  • RenderMan now supports integer display channels. Use DisplayChannel "int foo" or similar to create them. These channels require either zmin or zmax filtering and will default to 1x1zmin. Integer builtin AOVs (such as "id") assigned to an integer channel will now be passed through as raw bits instead of converted to floating point values.
  • PxrNormalMap has a new "orientation" parameter to either select between standard orientations (OpenGL or DirectX) or manual settings (Custom).

 

Read more here

Material Library Update

 
RealFlow 10.1 is here!
Wednesday, 10 May 2017 00:00

This release includes viscous and viscoelastic Dyverso solvers and the possibility to save your sims in an alembic format, among other workflow improvements.

Some of the major features and improvements include:

  • Viscous: Mud, syrup, chocolate and honey are just some of the fluids that you can simulate accurately with the new Viscous material.
  • Viscoelastic: Slime, foam, sponges... Viscoelastic materials complete the set of the Dyverso Multiphysics solver. The combinations are virtually endless.
  • New Alembic panel: Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.
  • SD Animation Offset: Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.
  • Emission mask: Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don't want it to.
  • Particle Skinner: Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!
  • Spline emitter: The new Thickness parameter for the Spline emitter lets you create thick layers of fluid with just a click.
  • Best-in-class liquids: Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.

 

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Nordic Game 2017
Friday, 28 April 2017 07:27

Will you be going to Nordic Game this year? 
We are!

We will share the same both as Autodesk and Future Group, having technical specialists showing Maya, 3ds Max, Stingray and Shotgun.
Come by and ask your questions directly to Autodesk.

Book a meeting with us This e-mail address is being protected from spambots. You need JavaScript enabled to view it or just pop-by when you see us at Nordic Game.

 
Arnold 5 is here!
Wednesday, 19 April 2017 14:54

Arnold 5.0 is now released! With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.

Arnold 5 is available now as a standalone renderer, as well as a plugin for Maya, 3ds Max, Cinema4D, Katana, and soon Houdini and Softimage.

  • Simpler C++ API
  • Faster
  • Better samplers
  • Easier to use
  • New shaders

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3ds Max 2018 is here!
Thursday, 13 April 2017 07:27

 

Autodesk® 3ds Max® 2018 software helps deliver improved productivity so that users can work more efficiently and creatively with modeling, animation, rendering and workflow updates.

  • Smart Asset Packaging - allows users to create, share, and update portable assets that are flexible, connected, and react to changes in design data.
  • Customizable Workspaces - offer a more responsive, modern, and personalized user experience.
  • Blended Box Map - gives users the ability to morph visible seams by blending as many as six materials applied to an object.
  • MAXtoA 1.0 plug-in - is integrated into 3ds Max 2018, giving artists access to Arnold's latest features.
Autodesk® 3ds Max® 2018 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Software

  • Microsoft® Windows® 7 (SP1), Windows® 8, Windows® 8.1, and Windows® 10 Professional operating system

Hardware

  • 64-bit Intel® or AMD® multi-core processor
  • Refer to the Recommended Hardware wizard for a detailed list of recommended systems and graphics cards
  • 4GB of RAM (8GB recommended)
  • 6GB of free disk space for install
  • Three-button mouse

Web browser

Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Apple® Safari® web browser
  • Google Chrome™ web browser
  • Microsoft® Internet Explorer® web browser
  • Mozilla® Firefox® web browser

Autodesk 3ds Max - Autodesk Area - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

 
Upgrade your old license today!
Wednesday, 12 April 2017 09:58

Licenses older than RealFlow 2012 * (inclusive) and Maxwell licenses older than V2 * (inclusive) will reach the end of their product support life-cycle. This means you will no longer be able to upgrade these licenses or receive technical support for them.

*Affected products:

  • RealFlow 1
  • RealFlow 2
  • RealFlow 3
  • RealFlow 4
  • RealFlow 5
  • ReaFlow 2012
  • RFConnect for RealFlow 2012 and previous versions
  • Maxwell v1
  • Maxwell v2 (all plugins: 3D Max, Cinema 4D, Houdini, LightWave, Maya, Modo, Rhinoceros, Revit, Sketchup, Softimage, SolidWorks, Archicad, Bonzai3D, formZ, MicroStation, After Effects, Nuke, Photoshop).

Until June 30th 2017 you will still be able to upgrade older licenses to the latest version RealFlow 10 and Maxwell 4.. During this period you will exclusively get an additional 15% off** the upgrade price.

** Offer includes both license seats, simnodes and rendernodes. Does not apply to Learning Edition, Student & Faculty licenses.

What happens next?

If you have a perpetual license, you can keep using it, no problem. You can upgrade it until the end of June with a discount, or buy a new license at a regular price afterwards. Please also note that there will be no technical support available for licenses older than RealFlow 2012 (inclusive), and that Next Limit won’t be able to generate, reallocate nor retrieve old licenses.

More information: Realflow - Maxwell - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

 
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